Team

Technical Audio Director

I am an experienced Technical Audio Director with over a decade of expertise in the game industry. I thrive on solving both aesthetic and technical challenges in sound design, combining creative artistry with technical expertise. My skill set spans sound design, audio system design & implementation, and debugging, with extensive proficiency in Wwise, Unreal Engine 4 & 5, and Unity.

Throughout my career, I have contributed to major projects at Nexon and NCSOFT, including popular titles like Kart Rider, Blade & Soul, Blade & Soul Mobile, and Blade & Soul Table Arena (VR). My portfolio also includes work on LineageM, Lineage Red Knights, LLL, and Throne & Liberty. I have played key roles in shaping immersive soundscapes and optimizing audio systems for these games, ensuring seamless integration into their gameplay experiences.

Currently, I am focused on exploring procedural sound design, machine learning, and spatial audio technologies. Passionate about innovation and advancement in the field, I am constantly seeking new ways to enhance storytelling and gameplay through sound.

Jungkun Park